Green Window Lab ← Back to the plot

How the numbers were found

Every value on this site comes from what the game shows on screen in the Jump Shot Creator, plus timed shots in an offline mode. The idea is simple: read the creator's bars as exact numbers, look for the patterns behind them, and turn those patterns into a model that covers every base and release. The model was then checked against the game on combinations it was never built from.

Contents

  1. Reading the screen
  2. Shot timing and release speed
  3. Green window
  4. Defensive immunity
  5. Release height
  6. Blended jumpshots
  7. Requirements
  8. How it was checked

1. Reading the screen

The creator's Shot Attributes panel shows four bars for the equipped jumpshot: Release Height, Release Speed, Defensive Immunity and Release Window. Under them it shows the requirement.

2. Shot timing and release speed

A jumpshot has one timing: the moment the ball leaves the hand. The Release Speed bar measures it, and timed shots turn the bar into milliseconds.

Reading the same releases on many bases shows a simple pattern:

So a few readings per base and per release are enough to work out every combination. A couple of small corrections, found by comparing many combinations, cover the edge cases.

3. Green window

4. Defensive immunity

It belongs to the release: the base doesn't change it. One reading per release is enough.

5. Release height

Release height depends on the base and the release together. Readings spread over many bases and releases show it's mostly a base part plus a release part, with a smaller part that depends on the pair. The requirement, which includes release height, sharpens each value.

6. Blended jumpshots

A blend mixes two releases with the Animation Blending slider. Moving the slider step by step and reading the bars at each step shows how each value blends:

7. Requirements

The requirement is a fixed mix of the four bars. Fitting it against the bars over many jumpshots gives the weights:

requirement = 0.15 × RH + 0.25 × RS + 0.30 × TS + 0.30 × DI (rounded)

where RH is release height, RS release speed, TS the window rating and DI defensive immunity.

With the four values from the chapters above, it gives the requirement of any base, any release and any blend.

The number shown under each base in the creator's list is a separate, listed value. It's often 1–2 below what the panel shows for the same combination.

8. How it was checked

The model was checked against the game by equipping combinations automatically, reading the panel, and comparing: